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Pricing

Pricing

Transcodely uses a transparent, multiplier-based pricing model. The cost of a transcoding job is determined by the input duration, the codec, resolution, framerate, quality tier, and any premium features of each output. Prices are locked at job creation time — if pricing changes after you submit a job, your cost does not change.

Cost Formula

The cost per output is calculated as:

output_cost = (duration_minutes) x base_price x codec_mult x resolution_mult x framerate_mult x quality_mult x feature_mult
FactorDescription
duration_minutesInput duration in minutes (estimated after probe, actual after encoding)
base_priceBase price per minute for the selected codec (varies by codec)
codec_multMultiplier for the video codec
resolution_multMultiplier for the target resolution
framerate_multMultiplier based on framerate (linear: fps / 30)
quality_multMultiplier for the quality tier
feature_multCumulative multiplier for premium features (DRM, HDR tone mapping, etc.); 1.0 when no premium features are active

The total job cost is the sum of all output costs.

Codec Multipliers

Different codecs have different computational costs, and each also has its own base price per minute — so AV1 costs more per minute than H.264 even though their multipliers are the same:

CodecBase PriceMultiplierNotes
H.264€0.0101.0xBaseline — fastest, most compatible
H.265€0.0101.5xBetter compression, higher compute
VP9€0.0151.25xOpen-source, good for web
AV1€0.0401.0xBest compression, royalty-free (higher base price)

Resolution Multipliers

Higher resolutions require more processing:

ResolutionPixelsMultiplier
480p~410K0.5x
720p~922K0.75x
1080p~2.07M1.0x
1440p~3.69M2.0x
2160p (4K)~8.29M4.0x
4320p (8K)~33.2M8.0x

Custom dimensions are mapped to the nearest resolution tier based on pixel count.

Framerate Multiplier

The framerate multiplier scales linearly from a 30fps baseline:

framerate_mult = actual_framerate / 30
FramerateMultiplier
24 fps0.8x
30 fps1.0x
60 fps2.0x
120 fps4.0x

If the framerate is set to 0 (keep original), the actual framerate from the input probe is used.

Quality Tier Multiplier

Quality TierMultiplierEncoder Behavior
economy0.75xFast encoding, good quality
standard1.0xBalanced speed and quality
premium2.0xBest quality, slower encoding

Feature Multipliers

Premium features apply an additional multiplier on top of the base cost. When no premium features are enabled, the feature multiplier is 1.0 and has no effect.

FeatureMultiplierNotes
DRM encryption1.25xContent protection packaging overhead
HDR tone mapping1.5xHDR-to-SDR conversion
Dolby Vision2.0xDolby Vision processing
Per-title encoding1.5xContent analysis + quality-optimized CRF
Auto ABR ladder1.75xContent analysis + automatic bitrate ladder
Subtitle burn-in1.1xSubtitle hardcoding requires a video re-render

When multiple premium features are active on the same output, their multipliers are multiplied together to form a single cumulative feature_mult.

Price Locking

All pricing multipliers are captured in a pricing snapshot when a job is created. This snapshot is immutable — even if base prices or multipliers are updated later, your job’s cost is calculated using the original snapshot.

{
  "pricing": {
    "base_price": 0.01,
    "codec_multiplier": 1.0,
    "resolution_multiplier": 1.0,
    "framerate_multiplier": 1.0,
    "quality_multiplier": 1.0,
    "resolution_tier": "1080p",
    "actual_framerate": 30,
    "pixel_count": 0,
    "feature_multiplier": 1.0
  }
}

Estimated vs Actual Cost

Costs are calculated at two points in a job’s lifecycle:

FieldWhenBased On
estimated_costAfter input probingInput duration (estimated)
actual_costAfter encoding completesOutput duration (actual)

The estimated cost is available in the awaiting_confirmation state for delayed-start jobs, allowing you to review costs before encoding begins.

Example Calculation

A 10-minute video encoded to H.264 1080p at 30fps with standard quality:

cost = 10 min x €0.01 x 1.0 (H.264) x 1.0 (1080p) x 1.0 (30fps) x 1.0 (standard) x 1.0 (no features)
     = €0.10

The same video at 4K AV1 premium quality (note AV1’s higher €0.04 base price):

cost = 10 min x €0.04 x 1.0 (AV1) x 4.0 (4K) x 1.0 (30fps) x 2.0 (premium) x 1.0 (no features)
     = €3.20

Multi-Output Pricing

Jobs with multiple outputs are priced per-output. Each output has its own pricing snapshot and cost calculation:

{
  "total_estimated_cost": 0.225,
  "outputs": [
    {
      "estimated_cost": 0.10,
      "pricing": { "codec_multiplier": 1.0, "resolution_multiplier": 1.0, "..." : "..." }
    },
    {
      "estimated_cost": 0.125,
      "pricing": { "codec_multiplier": 1.0, "resolution_multiplier": 1.5, "..." : "..." }
    }
  ]
}

Per-Variant Pricing (ABR)

For adaptive streaming outputs (HLS/DASH) with multiple video variants, each variant is priced individually — its own codec, resolution, and quality drive a separate cost — and the entries are returned in the output’s variant_pricing array. The output’s estimated_cost is always the sum of these per-variant costs (the same holds for actual_cost):

{
  "outputs": [
    {
      "estimated_cost": 0.225,
      "variant_pricing": [
        {
          "index": 0,
          "codec": "h264",
          "resolution": "1080p",
          "quality": "standard",
          "estimated_cost": 0.10,
          "status": "completed",
          "progress": 100
        },
        {
          "index": 1,
          "codec": "h264",
          "resolution": "720p",
          "quality": "standard",
          "estimated_cost": 0.075,
          "status": "processing",
          "progress": 65
        },
        {
          "index": 2,
          "codec": "h264",
          "resolution": "480p",
          "quality": "standard",
          "estimated_cost": 0.05,
          "status": "pending",
          "progress": 0
        }
      ]
    }
  ]
}

Currency

All job costs are currently denominated in EUR — the organization’s billing currency setting is not yet consulted for job pricing. The currency field on every job indicates which currency the cost fields use.

Cost Estimation Before Submission

Use the estimated_cost_per_minute field on Presets to estimate costs before submitting a job. Multiply this value by your input duration to get an approximate cost.

For precise estimates, use delayed start — the job will probe the input and provide exact cost estimates before encoding begins.