Pricing
Transcodely uses a transparent, multiplier-based pricing model. The cost of a transcoding job is determined by the input duration, the codec, resolution, framerate, and quality tier of each output. Prices are locked at job creation time — if pricing changes after you submit a job, your cost does not change.
Cost Formula
The cost per output is calculated as:
output_cost = (duration_minutes) x base_price x codec_mult x resolution_mult x framerate_mult x quality_mult x feature_mult| Factor | Description |
|---|---|
duration_minutes | Input duration in minutes (estimated after probe, actual after encoding) |
base_price | Base price per minute for the selected codec |
codec_mult | Multiplier for the video codec |
resolution_mult | Multiplier for the target resolution |
framerate_mult | Multiplier based on framerate (linear: fps / 30) |
quality_mult | Multiplier for the quality tier |
feature_mult | Combined multiplier for add-on features (DRM, HDR, etc.) |
The total job cost is the sum of all output costs.
Codec Multipliers
Different codecs have different computational costs:
| Codec | Multiplier | Notes |
|---|---|---|
| H.264 | 1.0x | Baseline — fastest, most compatible |
| H.265 | 1.5x | Better compression, higher compute |
| VP9 | 1.25x | Open-source, good for web |
| AV1 | 1.0x | Best compression; cost premium comes from its base price, not the multiplier |
AV1’s higher cost comes mainly from its base price rather than its codec multiplier. AV1 is billed at a €0.04/min base price versus the €0.01/min baseline for H.264 and H.265 (VP9 is €0.015/min), while its codec multiplier stays at 1.0x.
See Encoding Options for codec details and container compatibility.
Resolution Multipliers
Higher resolutions require more processing:
| Resolution | Pixels | Multiplier |
|---|---|---|
| 480p | ~410K | 0.5x |
| 720p | ~922K | 0.75x |
| 1080p | ~2.07M | 1.0x |
| 1440p | ~3.69M | 2.0x |
| 2160p (4K) | ~8.29M | 4.0x |
| 4320p (8K) | ~33.2M | 8.0x |
Custom dimensions are mapped to the nearest resolution tier based on pixel count. See Resolutions for the full list of presets and custom dimension constraints.
Framerate Multiplier
The framerate multiplier scales linearly from a 30fps baseline:
framerate_mult = actual_framerate / 30| Framerate | Multiplier |
|---|---|
| 24 fps | 0.8x |
| 30 fps | 1.0x |
| 60 fps | 2.0x |
| 120 fps | 4.0x |
If the framerate is set to 0 (keep original), the actual framerate from the input probe is used.
Quality Tier Multiplier
| Quality Tier | Multiplier | Encoder Behavior |
|---|---|---|
economy | 0.75x | Fast encoding, good quality |
standard | 1.0x | Balanced speed and quality |
premium | 2.0x | Best quality, slower encoding |
See Quality Tiers for default encoder settings per tier.
Feature Multipliers
Add-on features apply additional cost multipliers. When multiple features are enabled on a single output, their multipliers are combined (multiplied together).
| Feature | Multiplier | Description |
|---|---|---|
| DRM & Encryption | 1.25x | Widevine, FairPlay, and/or PlayReady content protection. Applied to streaming outputs (hls, dash, adaptive). |
| HDR Tone Mapping | 1.5x | HDR-to-SDR tone mapping. Mutually exclusive with Dolby Vision. HDR passthrough carries no multiplier. |
| Dolby Vision | 2.0x | Dolby Vision processing. Supersedes HDR tone mapping when both are requested. |
| Per-Title Encoding | 1.5x | Content-aware encoding with VMAF-optimized CRF. Mutually exclusive with Auto ABR. |
| Auto ABR Ladder | 1.75x | Automatic bitrate ladder generation. Per-title encoding supersedes it when both are requested. |
| Subtitle Burn-in | 1.1x | Hardcoding subtitles into the video requires a full re-render. |
| Thumbnails | Free | Thumbnail generation — single, interval, sprite sheets, or specific timestamps. Bundled with transcoding at no extra cost. |
Combined Features
When multiple compatible features are used together, the feature_multiplier is the product of all individual feature multipliers. Some features are mutually exclusive — Dolby Vision supersedes HDR tone mapping, and per-title encoding supersedes the auto ABR ladder — so only one of each pair contributes. Thumbnails add no multiplier at all. For example, an output with DRM and HDR tone mapping:
feature_mult = 1.25 (DRM) x 1.5 (HDR tone mapping) = 1.875xAn output stacking DRM, Dolby Vision, per-title encoding, and subtitle burn-in:
feature_mult = 1.25 (DRM) x 2.0 (Dolby Vision) x 1.5 (per-title) x 1.1 (subtitle burn-in) = 4.125xExample with Features
A 10-minute video encoded to H.265 4K at 30fps with premium quality, DRM, and HDR:
cost = 10 min x €0.01 x 1.5 (H.265) x 4.0 (4K) x 1.0 (30fps) x 2.0 (premium) x 1.875 (DRM + HDR tone mapping)
= €2.25Price Locking
All pricing multipliers are captured in a pricing snapshot when a job is created. This snapshot is immutable — even if base prices or multipliers are updated later, your job’s cost is calculated using the original snapshot.
{
"pricing": {
"base_price": 0.01,
"codec_multiplier": 1.0,
"resolution_multiplier": 1.0,
"framerate_multiplier": 1.0,
"quality_multiplier": 1.0,
"resolution_tier": "1080p",
"actual_framerate": 30,
"pixel_count": 2073600,
"feature_multiplier": 1.0
}
}For the full pricing snapshot reference, see The Output Object — Pricing Snapshot.
Estimated vs Actual Cost
Costs are calculated at two points in a job’s lifecycle:
| Field | When | Based On |
|---|---|---|
estimated_cost | After input probing | Input duration (estimated) |
actual_cost | After encoding completes | Output duration (actual) |
The estimated cost is available in the awaiting_confirmation state for delayed-start jobs, allowing you to review costs before encoding begins.
Example Calculation
A 10-minute video encoded to H.264 1080p at 30fps with standard quality:
cost = 10 min x €0.01 x 1.0 (H.264) x 1.0 (1080p) x 1.0 (30fps) x 1.0 (standard)
= €0.10The same video at 4K AV1 premium quality:
cost = 10 min x €0.04 (AV1 base price) x 1.0 (AV1) x 4.0 (4K) x 1.0 (30fps) x 2.0 (premium)
= €3.20Multi-Output Pricing
Jobs with multiple outputs are priced per-output. Each output has its own pricing snapshot and cost calculation:
{
"total_estimated_cost": 0.225,
"outputs": [
{
"estimated_cost": 0.10,
"pricing": { "codec_multiplier": 1.0, "resolution_multiplier": 1.0, "..." : "..." }
},
{
"estimated_cost": 0.125,
"pricing": { "codec_multiplier": 1.0, "resolution_multiplier": 1.5, "..." : "..." }
}
]
}Per-Variant Pricing (ABR)
For adaptive streaming outputs (HLS/DASH) with multiple video variants, each variant has its own cost calculation in the variant_pricing array. The example below is a three-rung ABR ladder (1080p, 720p, 480p): each entry reports its own estimated_cost next to a live encoding status and progress, and the per-variant costs add up to the output’s estimated_cost (0.10 + 0.075 + 0.05 = 0.225).
{
"outputs": [
{
"estimated_cost": 0.225,
"variant_pricing": [
{
"index": 0,
"codec": "h264",
"resolution": "1080p",
"quality": "standard",
"estimated_cost": 0.10,
"status": "completed",
"progress": 100
},
{
"index": 1,
"codec": "h264",
"resolution": "720p",
"quality": "standard",
"estimated_cost": 0.075,
"status": "processing",
"progress": 65
},
{
"index": 2,
"codec": "h264",
"resolution": "480p",
"quality": "standard",
"estimated_cost": 0.05,
"status": "pending",
"progress": 0
}
]
}
]
}The output’s estimated_cost is always the sum of all variant_pricing[].estimated_cost values. The same invariant applies to actual_cost.
Currency
All job costs are currently denominated in EUR. Every job carries a currency field indicating which currency its cost fields use; today this is always EUR, independent of the organization’s currency setting (which is not yet consulted for job pricing).
Cost Estimation Before Submission
Use the estimated_cost_per_minute field on Presets to estimate costs before submitting a job. Multiply this value by your input duration to get an approximate cost.
For precise estimates, use delayed start — the job will probe the input and provide exact cost estimates before encoding begins.